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Hi! I'm a level designer currently studying at Breda University of Applied Sciences.

I have 4 years of game development experience and a game released on Steam.

About me

  • Planned and designed a level with multiple approaches and solutions

  • Concepted and prototyped several level ingredients and features.

  • Created custom tools to improve the workflow of the other level designers.

  • Created level design guidelines for the team's level designers.

  • Worked with AI developers to create gyms to test their features.

  • In charge of design  allignment for a 35+ team

Project highlights:

Level Designer

8 months

37 Developers

3rd person Stealth

Available June 20th

A 3rd person stealth game set in Antwerp during the 80-year war

Climax Studio

  • Level design

  • Combat encounter

  • Narrative pick ups and dialogue

  • Event based level scripting

  • Mission objective and checkpoints

Responsiblities

Associate Level Designer

Working on an unannounced title

Other Projects

Level design

1 developer

8 days

Unreal Engine 5.3

A location based on Ghost Recon Wildlands focused on stealth, sightlines, and different player types in one location. 

Level/Tool design

2 developers

1 week

Unreal Engine 5.3

Level design toolkit created to speed up the creation of metrics gyms and blockouts. Available on Unreal Marketplace.

System design

1 developer

8 week

Unreal Engine 5.1

An inventory and crafting system, based on Satisfactory, created to be modular and easy to expand. Includes custom editor tools

Project highlights:

  • Planning, researching, and sketching different sections of the island.

  • Designing and blocking out an open world level.

  • Encouraging exploration using guidance principles.

  • Building challenges for multiple skill levels

  • Designed, blocked out and iterated the tutorial.

  • Scripted level ingredients and created challenges around them.

Released on Steam with "Very Positive Reviews"

Dutch Game Awards - Nominated for "Best Student Game" 2023

BUAS (In-house) - Won Y2 Industry, Best Design, Best Art & Best Overall Awards. 2023

Made with Houdini Finalist - Nomination

Level Designer

12~ weeks

20 developers

3D platformer

A 3D skill-based platformer in a small open-world level with a complex character controller with moves flowing together.

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