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Hi! I'm an associate level designer with strong techical skills, currently working on Exodus at Climax Studios in the UK.
 

I have been learning about and developing games for 4+ years and have 1.5~ year of professional game development experience.

About me

  • Planned and designed a level with multiple approaches and solutions

  • Concepted and prototyped several level ingredients and features.

  • Created custom tools to improve the workflow of the other level designers.

  • Created level design guidelines for the team's level designers.

  • Worked with AI developers to create gyms to test their features.

  • In charge of design allignment for a 35+ team

Project highlights:

Level Designer

8 months

37 Developers

3rd person Stealth

A 3rd person stealth game set in Antwerp during the 80-year war

Exodus - Unreleased

  • Narrative Implementation of Quests, Dialogue and Outcomes

  • Event based level scripting

  • Mission objective and checkpoints

  • Combat encounter and arena implementation and balancing

Responsiblities

Associate Level Designer

Other Projects

Arma3.png

Mission design

1 developer

3 weeks

Arma 3 Editor

Arma 3 scenario mission with the player needing to find information about POWs. Created with player freedom and multiple approaches to the mission.

Level design

1 developer

8 days

Unreal Engine 5.3

A location based on Ghost Recon Wildlands focused on stealth, sightlines, and different player types in one location. 

Level/Tool design

2 developers

1 week

Unreal Engine 5.3

Level design toolkit created to speed up the creation of metrics gyms and blockouts. Available on Unreal Marketplace.

Cloister3rds2 PNG.png

Level design

1 developer

8 week

Trenchbroom

Quake level made using the Trenchbroom editor to recreate the feel of Quake while bringing a new twist.

Project highlights:

  • Planning, researching, and sketching different sections of the island.

  • Designing and blocking out an open world level.

  • Encouraging exploration using guidance principles.

  • Building challenges for multiple skill levels

  • Designed, blocked out and iterated the tutorial.

  • Scripted level ingredients and created challenges around them.

Released on Steam with "Very Positive Reviews"

Dutch Game Awards - Nominated for "Best Student Game" 2023

BUAS (In-house) - Won Y2 Industry, Best Design, Best Art & Best Overall Awards. 2023

Made with Houdini Finalist - Nomination

Level Designer

12~ weeks

20 developers

3D platformer

A 3D skill-based platformer in a small open-world level with a complex character controller with moves flowing together.

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