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5.3
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Planned and designed a level with multiple approaches and solutions
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Concepted and prototyped several level ingredients and features.
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Created custom tools to improve the workflow of the other level designers.
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Created level design guidelines for the team's level designers.
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Worked with AI developers to create gyms to test their features.
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In charge of design allignment for a 35+ team
Project highlights:
Level Designer
8 months
37 Developers
3rd person Stealth
Available June 20th
A 3rd person stealth game set in Antwerp during the 80-year war
Climax Studio
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Level design
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Combat encounter
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Narrative pick ups and dialogue
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Event based level scripting
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Mission objective and checkpoints
Responsiblities
Associate Level Designer
Working on an unannounced title
Other Projects
Level design
1 developer
8 days
Unreal Engine 5.3
A location based on Ghost Recon Wildlands focused on stealth, sightlines, and different player types in one location.
Level/Tool design
2 developers
1 week
Unreal Engine 5.3
Level design toolkit created to speed up the creation of metrics gyms and blockouts. Available on Unreal Marketplace.
System design
1 developer
8 week
Unreal Engine 5.1
An inventory and crafting system, based on Satisfactory, created to be modular and easy to expand. Includes custom editor tools
Project highlights:
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Planning, researching, and sketching different sections of the island.
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Designing and blocking out an open world level.
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Encouraging exploration using guidance principles.
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Building challenges for multiple skill levels
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Designed, blocked out and iterated the tutorial.
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Scripted level ingredients and created challenges around them.

Released on Steam with "Very Positive Reviews"

Dutch Game Awards - Nominated for "Best Student Game" 2023

BUAS (In-house) - Won Y2 Industry, Best Design, Best Art & Best Overall Awards. 2023

Made with Houdini Finalist - Nomination
A 3D skill-based platformer in a small open-world level with a complex character controller with moves flowing together.
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