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Marketplace
We initally created the project to use in our own seperate projects, but decided to put it on marketplace to help others, and since we noticed a lack in Metrics tools available.
Blockout
The blockout tools are simple scalable primitives that can quickly build rough blockouts / playgrounds to test small things or as a first pass.
Metrics
The metrics tools are created to save time on setting up a metrics gym while also making it precise. They are all simple to use and voids fiddling with numbers to speed up the workflow.
This was a personal project between a classmate and myself, focused on creating a toolkit to speed up the creation of metrics gyms. This later also includes easily scalable primitives to build simple blockouts / playgrounds, as well as a debug system to keep track of errors, bugs and more.
About Level design toolkit
About
Toolkit Overview
Metrics tools
The metrics tools are made for quickly setting up a metrics gym, and measuring distances in levels. Most of the tools are scaled with a 3D widget, and automatically calculates and displays the distance.
The tools include:
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Linear distance
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Spline distance
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Box dimensions
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Doorframe dimensions
Blockout tools
The blockout tools are all primitives that are scaled by dragging a 3D widget. This allows the user to quickly build and iterate without having to swap back and forth between translate and scale mode as well as scaling from the corner.
The tools include
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Box tool
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Ramp tool
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Circle tool
Debugging system
I created a debugging system where the toolkit blueprints can be marked to indicate bugs, errors or feedback. Along with the debug menu, the user can teleport to it meaning it can be used to move around the level to check specific locations.
The tool can easily be expanded using two Enums and to have different functionality such as hide in game.
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